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In battle, your character can use various weapons, with four types available (each with their own sets of skills): Technique > Speed > Power > Technique > etc.
Each one has its own strength and weaknesses, with a “weapon triangle”-like system: In Monster Hunter Stories, battles are turn-based, and there are three main action commands: Power, Speed, Technique. Just like in most RPGs, when you encounter a monster in the field and they touch you (or you touch them), the battle begins. In the second episode, it’s battles we get a look at. In this one, Capcom showcases the various elements of the game, complete with commentary from Lilia (the protagonist’s childhood friend).
With less than a week left until release, Capcom has launched a new video series for Monster Hunter Stories.