If player 1 removes battery pack, causing the game to freeze, when the game resumes, It will no longer be splitscreen and player 1 will take the entire screen until Max ammo doesn't replenish magazine already inside weapons Mule Kick does not spawn on Der Riese while in Splitscreen, but OFFLINE. The reason I did this was to address many things: Lastly, I was able to get RawFileManager (loaded via dashlaunch), and have it inject my decompiled, edited GSC's back into blackops during map load on Zombies.
Those gsc files also had to be "decrypted" so it was in proper code format. I know this looks very confusing, and my typing isnt the best, but I would love if an expert in this area could give input! I'd absolutely love to be able to make some changes my all time favorite game! I was able to achieve something similar by extracting FF files from COD Black Ops 1, which I had to decrypt & extract.
Theoretically, could it be possible to make my own missions? Bug Fixes? Additions? How far can we break this game down before its un-editable? And what IS possible here? What I am getting at here is, or what I'd like to know rather, is, would it be possible to break this game down into editable source? I notice missions are inside of a missions folder which also contains a ton of. I have my fair share of programming knowledge with just under 7 years of experience, however, when it comes to reverse engineering, memory editing, etc, I get lost. I'd like to be able to get into the game and make some tweaks, mess around with things. Now, I am left with STR files that appear to be archives as well. Just out of curiosity, I was wondering if anyone could continue helping me tackle this "reverse-ish" engineering.Īfter looking through all the posts, I was able to use Game Extractor to successfully extract. I have beaten the game close to about 6 times in my lifetime, and I've enjoyed it every time. The Godfather is my ALL time favorite nostalgic Xbox 360 Game. I don't mean to necro or anything, however this topic grabbed my attention. Referring to a post in the aforementioned DS2 thread, someone wrote a BMS that apparently expects an ID of "BIGH"? Maybe that's the issue here?
Update: Here's a hex-view of the first VIV file in the game directory, taking note that the first four bytes are 42 49 47 46 or BIGF. I'll try to post some headers/snippets tomorrow, but so far has anyone had any success with this game? Unfortunately his tools can't seem to read The Godfather 2's resources - they report incorrect magic/too large headers. I believe this may have my music, or at least something to that effect.įor reference, there's a topic here about Dead Space 2 which involved Rick making an entire suite of tools targeting Visceral games, the same company that made The Godfather 2. STR file - one named emx_global_folder_stream.str and placed in a global/audio folder.
Namely, I think I'm interested in a particular. VIV files at its root, then some other formats distributed throughout the game.
I'd love to get my hands on the soundtrack from The Godfather 2 The Game, and it seems like it uses a pretty common EA archive format, similar to what The Godfather and The Dead Space games used.